> For the complete documentation index, see [llms.txt](https://doc.archloot.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doc.archloot.com/gameplay/parts.md).

# Parts

Monster parts, which are all NFTs, come in five kinds: torso, head, upper limb, lower limb, and accessory. The torso is essential, and the rest are simply attached. You can stretch, scale, and place these parts anywhere on the torso in the evolution interface, and can edit your monsters anytime.

Parts of monsters are divided into four levels according to their rarity — **common, rare, epic, and legendary** — corresponding to 1, 2, 3, and 4 attributes respectively. Some of these parts also have separate special skills.

### **Strengthening**

Players can strengthen monster parts and improve their attribute values by consuming corresponding materials. (For epic and legendary parts, you need to consume parts of the same level to strengthen.)&#x20;

### Recombination

Players can genetically recombine monster parts to increase the rarity of parts from common to rare, and also to add an additional attribute.&#x20;

### Special skills

Some parts have special skills in addition to their basic attributes. Each monster can have any number of skills through parts, but you can only choose to activate up to three of them during battle. You can freely combine skills and match your own attributes to win battles.

The parts can be attached as rewards from purchasing hunting licenses, and also be acquired through direct purchase from the marketplace, and dungeon quests.


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